Tinker RAG

by Kondasamy Jayaraman · drawn with Colorfigures by April Zhu

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Click a block to tune it. Drag the board to turn it.

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Chapter 7 of 7

Sandbox

Every block from chapters 3 to 6 is now yours. Larkspur’s assistant is as capable as you can make it.

This chapter: Can you build, break and tune a RAG pipeline on your own, and pick the right type for a real team’s problem?

You will learn

  • Rewire the pipeline freely on the workbench
  • Ask any question from the module and compare runs
  • A final challenge: match five Larkspur teams to the RAG type each needs

The picture on the left is live. Each step below asks you to do one thing in it; the story continues here as you go.

Step 1 of 3

Everything you built is here: every block from chapters 3 to 6, on the track and wired. The graph walks two hops to answer the hardest question in the module, who approves purchases for the Kestrel K2 team. Now open the track into a workbench, with the button under the canvas.